Wednesday, June 25, 2014

Batman Eternal #9-#12 Review




So much to do, so little time.


The Batfamily takes trip round the world searching for clues to end the troubles in Gotham while Falcone and Pyg go head to head.

Many threads continue to enter into play, going so far as to overstuff the series.

SPOILERS FOLLOW………….


Batman’s arrival in Hong Kong is greeted by the underworld boss Shen Fang’s enforcers, the Ghost Dragons (seen last when a hit was put on Bruce Wayne by Penguin) but with the timely help of Jiro (the Batman of Japan), they manage to infiltrate Fang’s headquarters.

But an obstacle presents itself in the form of a spy who engages Batman in a race to get Fang first, but ends up getting impaled (seriously fatal-looking, I might add) by the mobster.

Batman beats the answers out of him, and learns that he paid Falcone to leave and now gives 60% of his profits to Carmine. Apparently, Falcone was shown a chance of reclaiming Gotham and just left.

Back in Gotham, Selina continues putting Falcone’s operations in problem but is caught at her own game with armed guards waiting for her behind the vault doors.

Batman brings the spy back to his city, with news to Alfred – she’s Julia Pennyworth, his niece!

As Carmine plans to kill Selina in the most painful way possible, Pyg invades his penthouse and scuppers his plans.

Jason aka Red Hood is tasked with meeting up with a rampaging Batgirl in search for any leads in getting her father free and sent off to Brazil by Bruce.


Pyg is about to dismember Falcone and Selina into his own perverted versions of perfection, but Batman arrives in time to stop the attack and retrieve Catwoman.

Bard hesitates so that Batman can escape before sending the GCPD in on Forbes’ orders.

Batman and Catwoman discuss who could have tipped off Falcone about the volatile situation in Gotham as a shadowy figure watches.

In Brazil, Batgirl tries to get one of her leads – a popular Brazilian tv star, but is stopped by the Black Glove member Scorpiona.

The actor reveals that he owed the Club of Villains a debt and a doctor cloned his face, which would explain how he could be at two places at the same time.


With the added assist of Starfire and El Guacho, Scorpiona is captured and the actor withheld, as Batgirl comes face to face with Red Hood.

Meanwhile, at the Gotham Country Library, Stephenie Brown has made it her home and continues her research and exposure of her father, the Cluemaster.

We get his backstory as a small time quiz host who turned to crime when he said some unseemly things at a celebrity on live television, and how he manipulated his status as a father to stop Batman from taking him in the first time.

Julia and Alfred get off on the wrong foot, with suppressed feelings of abandonment and disillusion setting up barriers in their communications. Julia sees her uncle as someone who went from war hero to ‘manservant for the spoiled rich’.

With Pyg now in prison (thanks in no small measure to Falcone’s wrath), Tim Drake visits him, but is interrupted when Harper Row tries to hack into his system.


Jason Bard continues his own investigation into shutting the gang war down, and enlists the help of fellow officers Maggie Sawyer and Harvey Bullock as well as reporter Vicki Vale and Batman to bring this to a close.

James Gordon undergoes an excruciating first day at court, as the prosecutor manages to steer the jury away from his character and previous work to the gruesomeness of the incident in question. Batman meets up with him before going to court, but Gordon tells him to get his priorities straight.


In prison, Jim gets an unexpected visitor – James Jr Gordon.

There’s no time for introspection here as action comes fast and hard. It feels like Eternal is juggling too much through at times, and reader friendly goes out of the window.

The artwork is mostly above par, especially in #9 and #12, but #11 provides a jarring art discontinuity as it evokes Frank Quitely’s artwork which is at odds with the rest of the line-up.

SPOILERS END…………..

The characters receive some through work, but most of them fall flat – especially Batgirl’s arc.

Trying to balance too many things at once leads to a lot of noise and not much progression in the story, as we’re left with very small movement.

The artwork also suffers from changing artists, through some gems are getting unearthed in the process as well.

So, I give it 7.0 out of 10.

+Nice inclusion of the entire Batverse and more
+Some excellent artwork

-Unbalanced character work
-Artwork is inconsistent
-Too many threads proving problematic

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