Wednesday, November 12, 2014

Batman Eternal #29-32 Review




Gotcha.

The focus on Arkham Asylum provides rich fodder for the Bat family and this event, but never manages to justify the build-up as contrived circumstances and underwhelming resolutions mar some beautiful artwork.

SPOILERS FOLLOW……………

Riots break out in Gotham, while Blackfire continues to try and extract the Spectre from Corrigan to do his bidding. The attempt isn’t all that successful, as Spectre does come out through not to do Blackfire’s bidding. The Spirit of Vengeance consigns him and most of his minions to hell, leading to the collapse of Arkham Asylum (which was being held up by dark magic).




Batman finally re-establishes contact with Batwing, and learns that Blackfire has returned. After stopping some combat helicopters from firing on a rioting group, he makes his way to Arkham, where Alfred is being held by Dr Milo and Margaret Magpie.

Batwing reconfigures himself and joins the battle, only to be trapped under the rubble as Arkham collapses, while Corrigan is apparently ‘killed’ by a boulder landing on him. Alfred and Bane are trapped as well, alongwith some of Blackfire’s stray demons that the Spectre missed.


It’s an entertaining look at Alfred’s past through it would have been better with a more intelligent and less macho Bane. The fear toxin continues to make Alfred see delusions, but he manages to outwit and drug Bane while entering one of the Batcave safehouses at Arkham.
 
Joker’s daughter tortures a man when a minion of Blackfire tells her to go to him. She just kills him saying that ‘daddy’ never gave her orders – which brings into question who ‘daddy’ really is. A shadowy figure gives her a set of explosives and a crowbar (reminds anyone of somebody particular?), as she comes across Batman. It’s an easy task for him, especially with the explosives being fake.


On the surface, Batman takes care of the rest of the escaping Rogues, which include Zsasz, Clayface and Mr Freeze.

Julia learns that Alfred was transferred to Arkham, but is safe now. Meanwhile, Hush is spotted by one of WayneTech’s satellites attacking Stephanie. It’s a big coincidence of all this coming together, but Bruce reaches the spot and manages to stop Hush – through not before both Stephanie and Hush disappear.

Coming back to the cave exhausted, Bruce learns that Hush hacked into his system and stole the location of all his safehouses – and with Alfred’s prints, now he can access them.


Hush attacks Bruce on two fronts – one, using one of his safehouses as a bomb that kills a military group and the other, gives some sensitive information for Jason Bard to give to Vicki for printing.

It’s a bad time to be a bat.

SPOILERS END………………..

Some excellent artwork aside, the contrivances that brought some events to occur is a little too much – especially with resources being used that felt like plot device bait.

We finally got a bit of resolution of the Arkham Hell side, and although it provided some cool visuals, the ending to a particular character never justified the build-up. A new status quo at the end of the last issue though can give rise to intriguing possibilities.

So, I give it 8.0 out of 10.

+Some exciting visuals
+Resolution to one of the arcs
+An intriguing new status quo

-An antagonist is given an underwhelming ending
-Contrived circumstances

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